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I'd argue multi-window would require a substantial redesign of the graphics layer, so much that the maintainers would be uninterested in supporting it, and cons
by Jasper_ 6y ago
I'd argue multi-window would require a substantial redesign of the graphics layer, so much that the maintainers would be uninterested in supporting it, and consider it out of scope.
I can imagine IME support being integrated, but a giant pain, due to the wide variety of APIs across platforms, the fundamental disconnect in how text input is done in games vs. elsewhere, not to mention the "Linux wars": will you support ibus or fcitx?
So it requires someone to step up and do the work, and don't be fooled: it's a lot of work.
- ForLoveOfCats 6y agoGodot 4.0 recently acquired multiple window support for the editor (which is built with Godot's UI and rendering system) and APIs for applying it to your own games
- giulianob 6y agoJust to clarify for those following along. Godot IDE is using the same UI components that you can use in your games. Godot 4 will support multiple windows. They're working on RTL I believe and it actually has a very robust code editor with debugger in the editor. Most of the points being raised here don't seem to be based on actual experience with the framework.