4 ms·
Not sure what market you mean, Unity has a larger marketshare. Can't find a good source for numbers but a lot of places are quoting that Unity has 48% of the to
by PavleMiha 6y ago
Not sure what market you mean, Unity has a larger marketshare. Can't find a good source for numbers but a lot of places are quoting that Unity has 48% of the total market and Unreal has 13%. Also not sure how this is being measured, but in my experience Unity is more popular.
- seelion 6y agoNumbers are misleading here. I don't have any stats but I think Unreal games make more money.
- barbecue_sauce 6y agoBut the market here is game developers, not people who buy the games that developers make.
- philipov 6y agoI think the metric Epic would be interested in would be the amount of royalties they would collect, so it would include the number of developers scaled by the financial success of their games. The financial success of the developers whose market share you capture matters a lot. Godot is more likely to be used by people whose games wouldn't earn enough to cross the threshold where they would owe money to Epic had they used UnrealEngine, so keeping them away from Unity makes a lot of sense.
- mrkstu 6y agoOnly if you ignore the network effect of developers knowing your platform vs others...
- colejohnson66 6y agoSomewhat true. While it doesn’t matter to the end user what engine is used if it looks and runs the same, it does if one engine can’t compete in polish. And I don’t know about you, but I hate splash screens that just say (for example) “built with Unity”. (Yes, splash screens hide loading, but as a user, I don’t care what engine you used)
- SahAssar 6y agoMeasured by number of games that might be true, but measured by players I'd wager it's not.
- sbarre 6y agoEngine market share doesn't matter much if you're just going by games released. Steam (the video game marketplace) gets hundreds of releases each day (seriously), and the vast majority of them are bad, and make no money. I think if you're looking at serious money-making studios that put out good games (whether they are indie or AAA), I bet the engine distribution would look different than your numbers. But that's my best guess..