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Global illumination is orthogonal to photo realism. In fact, GI and lighting in general can help indies get away with untextured and/or low-poly models and stil
by m12k 6y ago
Global illumination is orthogonal to photo realism. In fact, GI and lighting in general can help indies get away with untextured and/or low-poly models and still achieve a pleasant look (check out The Witness or Superhot for some examples.
- mortenjorck 6y agoExactly. There are many aspects to photorealism, and any subset of them can yield interesting, stylized effects. The Witness is a great example of stylized textures and geometry + hyper-realistic lighting; nothing else looks quite like it.
- kgwxd 6y agoSuperhot is the most innovative shooter I've played in years!
- kroltan 6y agoIncredibly even more tangential but: If you have the opportunity, do play Superhot VR. It is to Superhot as Superhot is to a regular shooter. Absolutely fantastic and one of the best fitting VR "ports" (it is more of a sequel, but I mean the game mechanics got even better in VR than with a kb+m/gamepad)