3 ms·
There's a latency overhead to cgo calls that isn't really on the list of things to be optimised. Renders the language unusable for wrapping around OpenGL and th
by sk0g 6y ago
There's a latency overhead to cgo calls that isn't really on the list of things to be optimised. Renders the language unusable for wrapping around OpenGL and the likes, in a (complex) gaming context.
See issues like this: https://github.com/golang/go/issues/19574 https://github.com/golang/go/issues/19574