3 ms·
The whole "ludonarrative dissonance" meme is getting real old. Games require an amount of suspension of disbelief. Why can Ezio run at full sprint and do insane
by manfredo 6y ago
The whole "ludonarrative dissonance" meme is getting real old. Games require an amount of suspension of disbelief. Why can Ezio run at full sprint and do insane acrobatics non-stop that would exhaust even most fit human? Because it'd suck of the primary activity in assassin's Creed games was delayed by a stamina mechanic. Why can Nathan Drake heal bullet wounds by simply waiting? Because it's a fast paced action shooter, realistic wound mechanics from ARMA or Escape from Tarkov would be atrocious. Yeah, this means that characters get shot and die in cutscenes when they take 5 rounds from an AK in the torso during gameplay no problem. Similarly Drake kills hordes of enemies in gameplay without pause, but the death of a named character carries weight.
Pointing out the disparity in reaction between the gameplay and cutscenes is like complaining that professional wrestling is fake. Understanding the language of gameplay entails understanding that real world interactions don't translate into most gameplay formats.
This applies to games like the Last of Us and SpecOps the Line, too. You can run around in a circle jumping for 10 hours and your companions will do nothing other than occasionally uttering a like about how you should move on. In real life they'd think you've gone insane.
I suppose the only exception to this are games with effectively no gameplay elements (e.g. visual novels and 3d games that play like VNs like life is strange), and simulation games like silent hunter 3 and DCS (where the whole point is to make gameplay resemble reality as much as possible).