3 ms·
I haven't played LOU2 so I'm missing out on something, but there's nothing this article mentions about its treatment of violence that isnt already in other game
by tinalumfoil 6y ago
I haven't played LOU2 so I'm missing out on something, but there's nothing this article mentions about its treatment of violence that isnt already in other games.
For instance, can author really not think of any other game that has a big shooting component but also has nonviolent story elements (GTA)? Or games where you shoot things and then later wags a finger at you for shooting those things (CoD)?
- morsch 6y agoHe says it's been a trend for ten to twenty years and gives numerous examples (Bioshock, Uncharted, Spec Ops: The Line, Hotline Miami, ...). But: "The Last of Us Part 2 is the culmination of this decade of big-budget games interrogating dissonance." I agree that it doesn't totally succeed in explaining how or why, though he does try. I suppose it's just a particularly striking juxtaposition of heartfelt drama and gruesome carnage.
- mercer 6y agoI suppose TLoU2 stands out because of it's rather 'serious' story, its unusually graphic violence (and attempts to humanize the NPC's more), and of course the blockbuster nature of it. Furthermore, I've always found the Naughty Dog core gameplay (in Uncharted as well as TLoU) surprisingly boring and somehow disconnected from the narrative. Good enough to make it more than just an interactive movie, but only passably so.