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What sorts of static code analysis tools do people here use in their game projects? I know carmack is a big fan of them
by gentleman11 6y ago
What sorts of static code analysis tools do people here use in their game projects? I know carmack is a big fan of them
- nocturnial 6y agoHere are the results for cry engine specifically: https://www.viva64.com/en/b/0417/ https://www.viva64.com/en/b/0417/ https://www.viva64.com/en/b/0495/ https://www.viva64.com/en/b/0495/ https://www.viva64.com/en/b/0574/ https://www.viva64.com/en/b/0574/ I'm not endorsing pvs studio nor am I saying it's bad. Try out some tools and see what works best for you.
- projektfu 6y agoIt's funny because many of these are the exact possible errors you expect when someone is swimming in a large code block doing lots of copy and paste. Large blocks of code are very hard to test thoroughly, so I imagine the testing was mostly looking to see if things look right followed by play-testing.
- gameswithgo 6y agoI have used the Rust compiler, which will catch all memory errors, data races, and null pointer exceptions and buffer overflows at compile time as a matter if course. then you can add cargo fuzz if you like.