4 ms·
Really? Why is that in the times of smart pointers? You can just malloc a pointer and it gets cleaned up automatically by unity if it's no longer used?
by rowanG077 6y ago
Really? Why is that in the times of smart pointers? You can just malloc a pointer and it gets cleaned up automatically by unity if it's no longer used?
- vertex-four 6y agoBecause you want garbage collection to happen at specific, well-defined times (i.e. in the slack between frames), in a separate thread - not in the middle of rendering a frame on the main thread when you happen to drop something out of scope.
- rowanG077 6y agoStill I can't imagine GC is the best solution for this. You can easily make a memory allocation strategy that hands out shared_pointers or something like it that get cleaned up at will defined times instead of when it goes out of scope for a user.