3 ms·
We're requiring invites always, in order to keep out recruiters, "idea" people, and other non-dev/designers, as that would likely detract from the community in
by kylebragger 16y ago
We're requiring invites always, in order to keep out recruiters, "idea" people, and other non-dev/designers, as that would likely detract from the community in a grave way.
We are, however, in the middle of a huge overhaul to the invite system to ensure that developers/designers can and will get access, while still ensuring only they do so.
The new system will be much, much less of a black box, and hopefully alleviate the frustration too many folks have had to experience.
- PStamatiou 16y agoensure that developers/designers can and will get access, while still ensuring only they do so. Curious about how that might work - anything you can expand on that?
- kylebragger 16y agoSorry for the late reply. We're prototyping a new invite system where we do a few things: a) drop the whole "Apply" motif, since it's not so much about approval/denial as it is ensuring the integrity of the community. It's caused a lot of confusion. b) move from a "use your invite and become accountable for the invitee" model to a vote-centric one: you cast votes for folks you'd like to invite, and depending on the reputation of the voters, after a threshold of votes is reached that person is invited in. People who voted on users who end up being invited get a point - we're building a leaderboard that will surface the users with the most points -- basically trying to reward, through exposure, users who are great at growing the community. (NB: this leaderboard will also feature users who have a large amount of comments marked as helpful or starred by staff)[1]. The overall goal here is to use humans as a "not a good fit for Forrst" filter. We're trying to encourage folks to grow the community by rewarding them with recognition -- both within the community and publicly. c) We're also working on some other stuff that will whitelist users who want in based on various things (e.g. having a verified email address with a well-known company e.g. Google, Facebook, etc.). Also have been working on looking at a user's existing social graph(s) to determine potential overlap between that person's network and the Forrst userbase. Much of the credit for this one goes to Nate Westheimer (innonate.com). FWIW I'd love to speak to folks who've done similar things (kyle at forrst.com) Also looking to make it dead easy to get dev/design shops on, and furthermore, to make it simple for existing Forrst users in good standing to get their teams on board. Happy to elaborate on any of this. [1] I should add that we're really pushing right now to make it all about quality comments. Posts, to me, are second class citizens. They only exist to create great discussion/feedback/critique.