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My only real experience with this type of logic has been with training simulations, where you expressly don't want real time, just real-ish events that happen i
by tracker1 6y ago
My only real experience with this type of logic has been with training simulations, where you expressly don't want real time, just real-ish events that happen in an appropriate order. If you're an incident commander, then you aren't going to wait 5-10 minutes for additional units to "arrive" in a training simulation (60-90 seconds is good enough). Same for waiting for ladder companies to check a building, etc.
I find real-time games very interesting technically and conceptually, just no real interest in working on them. Understanding the technical approaches can be very enlightening for a number of different use cases.