3 ms·
Something that’s surprisingly tricky to get working well in Unity is to have the player hold an item in first-person perspective and still make that item a phys
by klodolph 6y ago
Something that’s surprisingly tricky to get working well in Unity is to have the player hold an item in first-person perspective and still make that item a physics object. The camera will update at one rate and the physics objects will update at another. It’s easy to end up with an object that jitters horribly as you move it around.