3 ms·
Go down levels in mostly randomly generated dungeons and do a thing. There are many differences - turn based is the biggest, graphics is significant, level of
by dllthomas 6y ago
Go down levels in mostly randomly generated dungeons and do a thing. There are many differences - turn based is the biggest, graphics is significant, level of complexity (partly enabled by lack of need for graphics) - but they are very far from "completely different". Diablo II even had "hardcore mode" for permadeath.
- Kiro 6y agoIf procedurally generated is the only prerequisite I guess Nethack is not "completely different" from No Man's Sky then.
- dllthomas 6y agoProcedurally generated dungeon levels which comprise the bulk of the game, made up of rooms, corridors, and the occasional set pieces. An identification mechanic. Books to learn a spell, scrolls for single use. I can go on. There are absolutely differences, some significant. But they have a lot in common.
- Kiro 6y agoStill, the differences are in the core mechanics which make them very different games. I would be surprised if there's much overlap between the player bases at all, so I still see no point in saying that Nethack is a better game since it appeals to totally different players.
- dllthomas 6y ago> I would be surprised if there's much overlap between the player bases at all I would be pretty surprised if, of those who played Nethack around the release of Diablo who also made a habit of purchasing Windows games, there wasn't a majority that also played Diablo. > I still see no point in saying that Nethack is a better game since it appeals to totally different players. I agree that the two are sufficiently different, and sufficiently well executed examples of their species, that personal preference between the two is likely to be dominated by the differences that cannot be reasonably labeled "quality". FWIW, I loved both.