4 ms·
I played DF for a while and seems to me that its main usability problem is not text graphics, but general bad UI design. It can be used as a cautionary example
by zajio1am 6y ago
I played DF for a while and seems to me that its main usability problem is not text graphics, but general bad UI design. It can be used as a cautionary example of why action-object (instead of object-action) approach and many-modes lead to bad usability.
- hu3 6y agoInteresting. So it's better to have a character interact with the object and then br presented with action options? I've been trying to learn game design.