4 ms·
As someone who's been learning to develop games mostly from the fundamentals I've learned the hard way that this is really important. If you try to run your gam
by dom96 6y ago
As someone who's been learning to develop games mostly from the fundamentals I've learned the hard way that this is really important. If you try to run your game updates at the same time delta as your last frame draw then you're going to have a really bad time debugging anything. A fixed timestep is a must.
- jeffreygoesto 6y agoThis is true. For all simulations.
- kranner 6y agoNot true for non-interactive simulations, some of which e.g. as used in Systems Biology, choose the time-step to the next event from a probability distribution. That is a huge speed-up compared to a fixed time-step simulation in which you choose whether or not an event occurs in the current time-step randomly. https://en.wikipedia.org/wiki/Gillespie_algorithm https://en.wikipedia.org/wiki/Gillespie_algorithm