3 ms·
Possibly. In the game Halo 2, there was an exploitable physics glitch called "superbouncing" that allowed the player to jump very high. The effectiveness of th
by sdflhasjd 6y ago
Possibly. In the game Halo 2, there was an exploitable physics glitch called "superbouncing" that allowed the player to jump very high.
The effectiveness of this exploit differed on PAL (25fps) and NTSC (30fps) systems, with the exploit being easier to perform on the former.
When Microsoft ported the game to the Xbox One, they raised the framerate to 60fps, this made it even harder and less effective to perform on remastered versions of the game.
- donatj 6y agoI remember this very fondly. I actually spent a long time trying to perform the superbouces as a teen, I pulled it off maybe twice. I was on NTSC and did not know there was a difference.