3 ms·
You can cap the migrant waves by setting a max dwarf limit in the LNP configurations. The first two migrant waves are (or were) hard-coded so if you set the lim
by opportune 6y ago
You can cap the migrant waves by setting a max dwarf limit in the LNP configurations. The first two migrant waves are (or were) hard-coded so if you set the limit very low you would potentially go over it. But if you set the limit to like 60, you wouldn't get repeated huge wages.
To make sure they're doing what you want them to do, have them "specialize" into professions. Leave a large bulk of low-skill labor for hauling, and try to keep the number of idle dwarves low (it shows up in the corner and you can inspect with 'u' from the main menu).
Yeah, the initial set up process for industries like eggs take a bit of getting used to. I actually usually have my craftsdwarf start building nest boxes as soon as I've mined out enough stone. You can also selectively 'forbid' individual clutches of eggs rather than locking the door by selecting them with q and going to the nestbox (or t, I forget) and hitting f after scrolling down to the eggs.
For food, it sounds like your issue was not knowing the UI. If you have a bookeeper (set with 'n'->bookeeper, change granularity with 's') with an office they will automatically keep track of your food, which you can check with z->kitchen or z->stocks. You should use a stockpile for food because it prevents food from rotting and keeps it in convenient locations. You can make one with p->f although when just starting a fortress you might instead want to create a general stockpile with p->t(select most things except refuse and stone)->c. Regarding the food production, it's good to limit dwarves in essential industries/positions to have all labors except their particular specialty disabled, including all hauling, and then manage tasks so that those dwarves are not left idle.