3 ms·
I was surprised how fast the (frequently inconsistent) keyboard commands just get into your fingers, where you don't think about it anymore. Similarly for the
by yvdriess 6y ago
I was surprised how fast the (frequently inconsistent) keyboard commands just get into your fingers, where you don't think about it anymore.
Similarly for the graphics, and that applies to games in general. You really stop noticing the graphics around ~30mins into a session, because you're running this asynchronous simulation in your head that only needs minimal information to update. That might be a reason why we remember games we played a long time ago being a lot prettier or detailed.
- intended 6y agoDwarf fortress are an example I used to bring up in some discussions on UI UX. You are just far more productive with a keyboard, especially once the commands are in muscle memory.
- ruste 6y agoI think it's a really important consideration of design that gets forgotten about in the name of "useability" and "discoverability". With a little practice a consistent keyboard interface is very fast. _Nobody_ is fast with a mouse.