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I often use doors as the introduction to understand affordances. It's crazy that we've had doors for 5000 years and we still make them hard to open. See "Norma
by gav 6y ago
I often use doors as the introduction to understand affordances. It's crazy that we've had doors for 5000 years and we still make them hard to open.
See "Norman Doors":
https://www.youtube.com/watch?v=yY96hTb8WgI https://www.youtube.com/watch?v=yY96hTb8WgI
The Design of Everyday Things:
https://en.wikipedia.org/wiki/The_Design_of_Everyday_Things https://en.wikipedia.org/wiki/The_Design_of_Everyday_Things
- SilasX 6y agoWhat time do they specifically describe the Norman Door? I skipped around in the video and I got the general point (doors, like everything else, should make invalid options not look valid), but I couldn't stand the video's style enough to sit through the whole thing.
- gav 6y agoAll the confusing doors they show are "Norman Doors": > A so-called “Norman Door” has design elements that give you the wrong usability signals to the point that special signage is needed to clarify how they work. Without signs, a user is left guessing about whether to push or pull, creating needless frustration. (from the 99% Invisible page)