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For VR, that is pretty much what we do! For some higher-end stuff like the Valve Index knuckles, you don't even need to hold the controllers - they strap to you
by BillinghamJ 6y ago
For VR, that is pretty much what we do! For some higher-end stuff like the Valve Index knuckles, you don't even need to hold the controllers - they strap to your palm and track the position of each individual finger
- qwerty456127 6y agoWhy not do this for everything? Perhaps it could even replace ordinary keyboards. By the way I once tried playing a first-person shooter or a PS3 using its gamepad - it felt like controlling an excavator (which is quite hard do fast and agile enough to evade and shoot an enemy). I believe a VR-like sensor could be as convenient as a mouse is.
- NoPicklez 6y ago"once tried playing a first-person shooter or a PS3 using its gamepad" Is this because you aren't used to using a gamepad? I know people who exclusively use console gamepads and struggle to use a keyboard and mouse to the same accuracy.
- qwerty456127 6y agoAFAIK it's a well-known problem players using mice have a significant edge in competition with game-pad users.
- NoPicklez 6y agoYou're absolutely correct, but that doesn't mean that playing on a gamepad is difficult. Just that it perhaps doesn't provide you with the accuracy of a mouse, that is why they add in mitigating features such as aim assist. In some areas its been a problem with PC players playing on a gamepad, to take advantage of high refresh rates and FPS in conjunction with aim assist. My point being that I have friends that have tried playing FPS games on a PC and have seriously struggled. Not because it's difficult but because it was new to them.