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Why do we still use game pads anyway? Why not just put some sensors on the fingers and the body itself and capture the motions?
by qwerty456127 6y ago
Why do we still use game pads anyway? Why not just put some sensors on the fingers and the body itself and capture the motions?
- BillinghamJ 6y agoFor VR, that is pretty much what we do! For some higher-end stuff like the Valve Index knuckles, you don't even need to hold the controllers - they strap to your palm and track the position of each individual finger
- qwerty456127 6y agoWhy not do this for everything? Perhaps it could even replace ordinary keyboards. By the way I once tried playing a first-person shooter or a PS3 using its gamepad - it felt like controlling an excavator (which is quite hard do fast and agile enough to evade and shoot an enemy). I believe a VR-like sensor could be as convenient as a mouse is.
- NoPicklez 6y ago"once tried playing a first-person shooter or a PS3 using its gamepad" Is this because you aren't used to using a gamepad? I know people who exclusively use console gamepads and struggle to use a keyboard and mouse to the same accuracy.
- qwerty456127 6y agoAFAIK it's a well-known problem players using mice have a significant edge in competition with game-pad users.
- NoPicklez 6y agoYou're absolutely correct, but that doesn't mean that playing on a gamepad is difficult. Just that it perhaps doesn't provide you with the accuracy of a mouse, that is why they add in mitigating features such as aim assist. In some areas its been a problem with PC players playing on a gamepad, to take advantage of high refresh rates and FPS in conjunction with aim assist. My point being that I have friends that have tried playing FPS games on a PC and have seriously struggled. Not because it's difficult but because it was new to them.
- bouk 6y agoA game pad is a sensor that captures the motions of your fingers.
- marcinzm 6y agoBecause we like tactile feedback, sensors are only half the picture.