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Basically. Also, amusingly in this context, they have bad joypad support (No built-in support for xbox controllers is pretty grim, you have to rely on fan driv
by jan_Inkepa 6y ago
Basically. Also, amusingly in this context, they have bad joypad support (No built-in support for xbox controllers is pretty grim, you have to rely on fan drivers. [Rumble stopped working last year]). Maybe they'll improve it, but maybe not. I'm very skeptical.
Also on iOS they totally let gamecenter rot.
They're a bit more positive now now, but for a long time in their conference talks they tend to up productivity tools and downplay games, which are a biig source of app store money IIRC. They're ashamed of games a bit (their original theming for gamecenter was a casino, which I think accurately reflects their distaste for games). And that's a position you can have, but it makes it less appealing if you're a game developer.
[honestly, raw hardware performance\value for money is the least of the issues].
- joshvm 6y agoThe linked video gives a code example and describes haptic support specifically with xbox controllers, but perhaps it's only the newest ones?
- akmarinov 6y agoThey added support for PS and Xbox controllers last year, but it’s a bit too late at this point. They added support for the pro Xbox controller this year.
- jan_Inkepa 6y ago(Acknowledgement: I didn't watch the video...). Huh, I guess my knowledge is out of date - last year I had to give up on mac rumble support from a game because the drivers people use didn't support it any more - https://github.com/360Controller/360Controller/issues/978 https://github.com/360Controller/360Controller/issues/978 Abstractly, it's good to see they're supporting it, but they're so inconsistent with game-related stuff that I can't muster enthusiasm. [edit: I tried to find a list of supported controllers for macOS, but couldn't]
- Vomzor 6y agomacOS 10.15 has built-in xbox controller support.