5 ms·
I like that there is a paid version through Steam and Windows Store just to support the developement. More FOSS projects should do that
by lollerz 6y ago
I like that there is a paid version through Steam and Windows Store just to support the developement. More FOSS projects should do that
- pjmlp 6y agoPaint.NET is also on the Store.
- MaxBarraclough 6y agoAre there any additional features in those versions? I get the impression there are not, in which case I'd rather just donate, so Valve don't take a cut.
- o-__-o 6y agoWow I could understand that mentality about the Microsoft store, but steam? They are the most indie friendly platform. Maybe ppl still upset that HL3 was the biggest hoax since Duke Nukem Forever? But before I let you finish, TF2 hats and the steam platform were the two best things Valve ever did for the world.
- vimslayer 6y agoI didn't read parent comment as "Microsoft and Valve are bad and I don't want to give them a dime, ever". I read it as "I want to direct 100% of my donation to the project I'm looking to support, Krita". Which sounds reasonable.
- Kye 6y agoMicrosoft only takes 5%. That's a good deal for the ease of installing and updating.
- MaxBarraclough 6y agoValve take a significant cut, even for independent titles. Apparently it's 20% to 30%. Why wouldn't I just donate directly to the Krita project? https://www.theverge.com/2018/11/30/18120577/valve-steam-game-marketplace-revenue-split-new-rules-competition https://www.theverge.com/2018/11/30/18120577/valve-steam-gam...
- MattRix 6y agoYes, it's still 30%, which is really a ridiculous amount.
- dgellow 6y agoI would argue that itch.io is the most indie friendly platform https://itch.io/ https://itch.io/
- MattRix 6y agoThis is correct! You can choose the cut that itch takes, as low as 0% if you want.
- mkl 6y agoMicrosoft's cut is pretty small (5%, or 15% if the software is discovered through the store [1]). I think there's a more important consideration though: buying Krita through the Windows Store makes it more popular on the Windows Store, which means it gets recommended (advertised) to more people. I think 5% is arguably worth it to grow the user base. [1] https://www.zdnet.com/article/microsofts-windows-10-sweetener-new-deal-gives-devs-bigger-cut-of-app-store-sales/ https://www.zdnet.com/article/microsofts-windows-10-sweetene...