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Fun (or sad) fact: they apparently lost a lot of the source code and assets. Looks like they were able to recover most of the code, but not the assets [1] [1]
by mraison 6y ago
Fun (or sad) fact: they apparently lost a lot of the source code and assets. Looks like they were able to recover most of the code, but not the assets [1]
[1] https://www.gamespot.com/articles/how-diablo-2-was-almost-lost-and-why-a-remaster-is/1100-6471517/ https://www.gamespot.com/articles/how-diablo-2-was-almost-lo...
- im3w1l 6y agoThey said they lost the source code pre-release, but managed to reconstruct most of it. Given that it was released and that there have been many patches, I think the source code is fine. I think the only thing they really lost are the hi-def assets from which the lower-def ingame assets were created.
- taneq 6y agoAre you sure the in-game assets were created from hi-def versions rather than just being pixel art?
- unicornfinder 6y agoTo be fair it wouldn't surprise me - this sort of thing was pretty common back then. You'd create high def 3D models and then render 2D sprites etc from them.
- im3w1l 6y agoThey said "It would make it very difficult for Blizzard to do a Diablo 2 remaster because all the assets we used are pretty much gone. They'd have to make them from scratch." I can't think of any other way of interpreting it.
- BolexNOLA 6y agoThat’s exactly what the article says.
- taneq 6y agoCan you point to where? I can't find it, and a quick search for "resolution", "high", "quality", "def" turned up nothing. They say they lost the art assets but a bunch of pixel art tilemaps would fit that description, especially if they were composited down during the build process.
- _ph_ 6y agoAt least the source code they seem to have, as reasonably recently, they ported D2 from PowerPC to Intel on the Mac.