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Yes, content is the single biggest problem with VR now. There is a lot of it on some platforms (like Steam and Oculus PC), but most of it isn't very good. On
by Impossible 6y ago
Yes, content is the single biggest problem with VR now. There is a lot of it on some platforms (like Steam and Oculus PC), but most of it isn't very good. On Quest there isn't much to play or experience period. VR needs to get to the point where multiple Beat Saber quality games are coming out every month, and an Alyx level AAA game comes out a few times a year.
- philistine 6y agoYou’re asking for the release cycle of a console like the Switch. I’m curious what people think is the timeline before that happens?
- SubiculumCode 6y agoIm not sure, but the Oculus Quest is constantly sold out right now...so I imagine there is going to be some growth in this space.
- Impossible 6y agoThat's a good question, I think once a single VR device sells 10-20M units, VR might get there. However, PSVR is at 5M and Quest is at ~0.5M-~1M units. PC VR (really Steam VR) is at ~2M. Headsets keep selling (for now), and we finally have a system seller game in the form of Alyx, Facebook's multiple game studio acquisitions are also a good sign for high quality content in the future. Theoretically these studios will be able to attract better talent by offering FAANG level salaries (3x-4x most game industry equivalents).
- Shish2k 6y ago> There is a lot of it on some platforms (like Steam and Oculus PC), but most of it isn't very good. On Quest there isn't much to play or experience period. With an appropriate USB-C cable[1], Quest has access to the Steam and Oculus PC library too :D [1] As I’m sure most people on HN already know, there are many different types of USB-C cable, each supporting different subsets of USB-C’s potential functionality...