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Yes, 3DOF was a gimmick and lead to the perception that VR was another 3DTV waiting to happen. Turns out "VR" is, 3DOF devices and phone holder VR of the mid-2
by Impossible 6y ago
Yes, 3DOF was a gimmick and lead to the perception that VR was another 3DTV waiting to happen. Turns out "VR" is, 3DOF devices and phone holder VR of the mid-2010s had a similar adoption and failure curve as 3DTV. I didn't really get excited about VR until I tried Vive, as tracked controllers are important also.
- dylan-m 6y agoI bet there are a large number of people who have felt sick because of 3DOF "VR", as well, and have since written off VR because they don't want to feel sick again. Having a system that ignores most of your movements but not all of them is a recipe for motion sickness, even if it _is_ running at 90 frames per second. Developers at Oculus and elsewhere have poured tons of energy into solving that with stuff like Asynchronous Spacewarp, where the goal is to respond to every little movement your body makes as soon as possible. As it turns out, this is really important. And I think we've all learned here that simply having hands is huge. (It doesn't even matter if they do anything: being able to see your hands is immediately reassuring). So it's really sad to me that the product people went on to ignore (might even say sabotage) that effort with the Go.