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https://youtu.be/GEZhD3J89ZE?t=6070 https://youtu.be/GEZhD3J89ZE?t=6070 It doesn't stutter whatsoever (you've claimed this in multiple posts, and I think you n
by hn_check 6y ago
https://youtu.be/GEZhD3J89ZE?t=6070 https://youtu.be/GEZhD3J89ZE?t=6070
It doesn't stutter whatsoever (you've claimed this in multiple posts, and I think you need to look at your playback device because the game is buttery smooth). And for integrated graphics of a binary translated x86-64 game running on ARM @ 1080p, that is pretty amazing.
No one is going to claim that the GPU on the A12Z beats a dedicated GPU, even a low-end one. But as someone whose kid has an iMac with a Iris Pro integrated graphics, this looks a world better than what Intel integrates, not even accounting for the whole binary translation thing.
And clearly the higher end Macs with Apple silicon will still have dedicated GPUs as well. Why wouldn't they?
- monocasa 6y agoAn A12Z's GPU is around double an Xbox One's in gate count. On a GPU limited title like that it should be doing way better than this. Also it still appears to be stuttering, and opening other videos doesn't show the same stutter.
- hn_check 6y agoYou're really veering all over the place to dismiss this (which is funny given that it was on the A12Z, and we know production machines will be much more powerful). Now this tiny (less than 1/3rd the die size of the Xbox One SoC...hell, 1/4) SoC needs to game better than an Xbox One whose SoC draws 4X+ the power. Also note that the A12Z has a 5TFlop+ neural engine (in addition to everything else), dedicated video encoders and decoders (separate from the GPUs), and loads of other hardware that consumes transistor counts. And for that matter, the gameplay looks easily comparable to walkthroughs of this same game on an Xbox One.
- monocasa 6y agoDie size doesn't matter here, because they're on radically different process nodes; it's gate count that matters to compare apples to apples (or Apple to AMD, I guess, lol). Xbox One has 5B, an A12Z has 10B. And when you look at the layout, it's you can see that in each it's about a third of the space for the GPU cores, with each having very large L3 like banks of SRAM before the memory controller.