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Question for people more knowledgeable on the topic: is it reasonable to expect a future where audio, image and video are easy to work with and compression / de
by slx26 6y ago
Question for people more knowledgeable on the topic: is it reasonable to expect a future where audio, image and video are easy to work with and compression / decompression / encoding / decoding is done transparently by the hardware? Like, an OS read call giving you a standard plain format directly? I know PS5 is doing something like that for 3d assets, but I wonder how difficult it would be to do this and just spare the rest of humanity from having to suffer with formats for the rest of our lives. Or would there be too many cons?
- rasz 6y agoIt has been said PS5 uses Kraken. If its this http://www.radgametools.com/oodlekraken.htm http://www.radgametools.com/oodlekraken.htm then nothing really changes. PS4 games use RAD Kraken today. Texture assets themselves have standardized long time ago, currently on the desktop we are at http://www.reedbeta.com/blog/understanding-bcn-texture-compression-formats/ http://www.reedbeta.com/blog/understanding-bcn-texture-compr... with history going all the way back to 1990 patents for Apple Video 'road pizza' codec, later ripped off by S3 and re-patented as S3TC texture compression in 1997.