2 ms·
And "moving" includes small movements. Parallax is obvious just from leaning small amounts and it's absence is what spoils 3DOF VR. 6DOF is important even for
by andybak 6y ago
And "moving" includes small movements. Parallax is obvious just from leaning small amounts and it's absence is what spoils 3DOF VR.
6DOF is important even for static seated experiences.