4 ms·
3DoF -> looking around 6DoF -> looking & moving around
by k__ 6y ago
3DoF -> looking around
6DoF -> looking & moving around
- NegativeLatency 6y ago6DoF -> looking around and moving around
- k__ 6y agoRight!
- andybak 6y agoAnd "moving" includes small movements. Parallax is obvious just from leaning small amounts and it's absence is what spoils 3DOF VR. 6DOF is important even for static seated experiences.