4 ms·
In case you're not into VR but is curious about it from time to time: DoF means degree of freedom and you can easily imagine the tech leap from 3 to 6 (X, Y & Z
by caiobegotti 6y ago
In case you're not into VR but is curious about it from time to time: DoF means degree of freedom and you can easily imagine the tech leap from 3 to 6 (X, Y & Z axis of movements of the head plus surge [back and forth], sway [sideways] and heave [vertical] movements of your body).
- k__ 6y ago3DoF -> looking around 6DoF -> looking & moving around
- NegativeLatency 6y ago6DoF -> looking around and moving around
- k__ 6y agoRight!
- andybak 6y agoAnd "moving" includes small movements. Parallax is obvious just from leaning small amounts and it's absence is what spoils 3DOF VR. 6DOF is important even for static seated experiences.
- keyle 6y agoI remember opening my DK2 prototype with huge excitement, open a game, nearly vomit twice and put it back in the box "for later". I have not adopted more VR options since (still sour from the money spent). But I imagine 6-dof is the minimum requirement. Box still there, covered in dust.
- m12k 6y agoFWIW the DK2 made me queezy within minutes, but the Valve Index I recently got never does even after hours of use. They've really come a long way.
- quietbritishjim 6y agoI think by "X, Y & Z axis of movements" you meant "X, Y & Z axis of rotations". It sounds like you're talking about translations, which is confusing because that's the same thing you mention in the next sentence.