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Coll simulation! I'm looking for any pointers to noise or other generative methods which looks like eroded terrain from the get-go, without the cost of simulati
by strictfp 6y ago
Coll simulation! I'm looking for any pointers to noise or other generative methods which looks like eroded terrain from the get-go, without the cost of simulating the erosion process. Any tips appreciated.
- schnautzi 6y agoThere are tricks to do it, I described some at the end of this blog post: https://jobtalle.com/layered_voxel_rendering.html https://jobtalle.com/layered_voxel_rendering.html - If you raise all height values to a power, you get creases in the terrain that are generated by erosion in real life. - If you raise all terrain values under a height just above sea level to a power, then you get beach like erosion, so flat areas will form along the shore.
- pierrec 6y agoI'll admit it, you made me look up "Coll simulation" to figure out what it was. Even though I assumed it was a typo. Which it is.