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I do use F# as compiled dlls, but like I said it is not supported. Only C# compiled IL is officially supported with il2cpp, and issues related to other language
by stevens32 6y ago
I do use F# as compiled dlls, but like I said it is not supported. Only C# compiled IL is officially supported with il2cpp, and issues related to other languages are liable to be closed as won't fix. There also is no good NuGet story for Unity, which may catch a dotnet dev off guard.
On one hand, a lot of things work surprisingly well. On the other, if you're going into it thinking you're going to get the same dotnet development experience in Unity - that's not the experience I've had.