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> The fact that the aliens look like insects and live in huge groups suggests they have a eusocial structure, like ants, bees and humans. The aliens have a pat
by aequitas 6y ago
> The fact that the aliens look like insects and live in huge groups suggests they have a eusocial structure, like ants, bees and humans.
The aliens have a pathfinding algorith [0] and a function to calculate aggression and evolution as product of polution over time. They are just as much a social society as mold on the ingredients of a cooking simulation game or algea in your Sims swimming pool.
That said, the creators are aware of the narative the game portraits [1]. I just think they want to focus more on the complexity of factories to provide the player with a challenge requiring a spreadsheet just start the lategame [2] and the aliens are just a vehicle for statistics in that case.
But it's generally understood that trees are the real enemy [3].
[0] https://factorio.com/blog/post/fff-317 https://factorio.com/blog/post/fff-317
[1] https://factorio.com/blog/post/fff-69 https://factorio.com/blog/post/fff-69
[2] https://www.reddit.com/r/factorio/comments/curn9m/if_a_game_doesnt_need_a_spreadsheet_to_solve_it/ https://www.reddit.com/r/factorio/comments/curn9m/if_a_game_...
[3] https://www.reddit.com/r/factorio/comments/8ee3d9/trees_are_the_real_enemy/ https://www.reddit.com/r/factorio/comments/8ee3d9/trees_are_...