3 ms·
I remember releasing a game written in Haxe for the original iPad. It ran quite slowly. I had to hack up the Box2D port to pool short lived objects that would
by reitzensteinm 6y ago
I remember releasing a game written in Haxe for the original iPad. It ran quite slowly.
I had to hack up the Box2D port to pool short lived objects that would normally exist on the stack.
Which was kind of frustrating, as it was all compiled back down to C++ again anyway.