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I was all set up to hate on this. The remark about "If one would take out the products, the buildings, the technology research etc. directly or indirectly conn
by marcus_holmes 6y ago
I was all set up to hate on this.
The remark about "If one would take out the products, the buildings, the technology research etc. directly or indirectly connected to military, there is only a fraction left." particularly struck me as untrue - yes there are some technologies that are military, but the vast majority are not. I have played several games with no pollution and no aliens, and if you remove those then there is a significant game left. This game is not "about" killing bugs.
But, I also get the comment about interacting with the bugs. They do feel like cardboard-cutout characters left over from the first implementation and not touched since. They don't seem to interact with the world, and they do feel like a missed opportunity.
It would be cool to be able to trade with the bugs instead of destroying their nests to get materials. Having to manage pollution because it affected trade, etc.
I do feel bad when my filth-belching factory causes the bugs to attack me, and my only response is to destroy them. Hence playing games with this turned off. It would be great if there was an option to include them without inevitably getting into conflict with them.
- p_l 6y agoSome mods worked to make it worth to manage pollution by cranking the military to 11 so that the conflict couldn't be easily solved by just more military. Nauvis Day + Rampant, while unfortunately broken code, was a very interesting setup (I think we also did Angel+Bobs with it), which led me to start building complex reprocessing plants so that instead of deep underground release the captured pollution could be used to recreate raw materials - we had a lot of pollution mitigation because otherwise we probably couldn't defend despite seemingly impregnable defenses.
- marcus_holmes 6y agoyeah, interesting. I haven't looked at the mods much (still haven't got the perfect factory setup on vanilla yet!).