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> how slow it's been adopted My impression is that basically all web-based games use WebGL or Canvas these days. Now, most WebGL users are really using somethi
by _bxg1 6y ago
> how slow it's been adopted
My impression is that basically all web-based games use WebGL or Canvas these days. Now, most WebGL users are really using something higher-level like Three.js or Unity. But I don't see it being under-utilized for its intended purpose.