4 ms·
In 1995 individuals would crank out doom WADs and marathon maps like it was nothing. 2.5D was a sweet spot for ease of making something. As a tween with no arti
by ohyes 6y ago
In 1995 individuals would crank out doom WADs and marathon maps like it was nothing. 2.5D was a sweet spot for ease of making something. As a tween with no artistic skill and the family computer I could make maps and mods and texture stuff.
Things got more difficult when everything became legitimate 3D because of unreal and quake. It still happened but IMO was a much steeper curve.