3 ms·
It’s not about the game, it’s about running performance-dependent code written for x86 on an ARM chip. A lot harder to fake a stable frame rate in a game than i
by freehunter 6y ago
It’s not about the game, it’s about running performance-dependent code written for x86 on an ARM chip. A lot harder to fake a stable frame rate in a game than in Photoshop.
- jbverschoor 6y agoIt’s mostly OpenGL/metal. Show me a cpu intensive task which isn’t already gpu native/jit
- monocasa 6y agoI mean, it didn't look like a stable frame rate to me.