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Couldn't a few artists and level designers in 1995-2000 crank out a whole lot more finished products than ones in 2015-2020 though? Seems like you need entire t
by Wohlf 6y ago
Couldn't a few artists and level designers in 1995-2000 crank out a whole lot more finished products than ones in 2015-2020 though? Seems like you need entire teams to make one level in modern games.
- deelowe 6y agoI guess it depends on the game, but just looking at a couple of AAA titles, the difference is staggering: - Half Life -> https://www.mobygames.com/game/windows/half-life/credits https://www.mobygames.com/game/windows/half-life/credits - Horizon Zero Dawn -> https://www.mobygames.com/game/playstation-4/horizon-zero-dawn/credits https://www.mobygames.com/game/playstation-4/horizon-zero-da...
- ohyes 6y agoIn 1995 individuals would crank out doom WADs and marathon maps like it was nothing. 2.5D was a sweet spot for ease of making something. As a tween with no artistic skill and the family computer I could make maps and mods and texture stuff. Things got more difficult when everything became legitimate 3D because of unreal and quake. It still happened but IMO was a much steeper curve.