4 ms·
The game pushed the envelope in a lot of ways. At the time I was simply shocked by how immersive the game was, from the backstory present in everything to the f
by trabant00 6y ago
The game pushed the envelope in a lot of ways. At the time I was simply shocked by how immersive the game was, from the backstory present in everything to the freedom you had as a player to approach situations. Sure, today we have those things in a lot of games, but they are formulaic, dumbed down and became stale with overuse.
Today you can really only see innovation in indie games - which have limitations because of their resources. Deus Ex was a innovative triple A.
Above thoughts are ramblings, I know. Truth is I don't know what I would like to see in a modern equivalent. And that's how I want it too, I want to be surprised, overwhelmed, I want to see the best in the business come up with something I can't even imagine.
Instead I get remakes and ubisoft like formula "open world" full of busy work and chores.