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I think the indirect approach is very underrated. Our kids have all learned to read ahead of “schedule” because they wanted to understand what was happening in
by ksdale 6y ago
I think the indirect approach is very underrated. Our kids have all learned to read ahead of “schedule” because they wanted to understand what was happening in their games, and they’re all also coming along very quickly at arithmetic because of needing to manage the economy of whatever game they’re playing.
As a kid, I picked up a familiarity with history and geography that was miles ahead of my peers due to games like Total War and Close Combat, which aren’t sold as educational at all.
I think people innately want to learn whatever they need to know to accomplish their goals, and it’s way easier to give people goals and tools than it is to teach them about tools in the abstract.
- bananamerica 6y agoA personal anecdote: I bought my first English dictionary to understand 1992’s Alone in the Dark. I’d probably not be talking with you guys and girls if not for videogames. I had no interest whatsoever in learning English, I just wanted to beat the games. If someone assigned me the very same game for educational purposes, I’d hate it by default.
- diegoperini 6y agoI learned English from Guybrush Trephwood, the mighty pirate.
- photonemitter 6y agoSame here. Early Lucasarts adventure games drove me and my younger brother to learn english as a second language from around the age of 6.
- marttt 6y ago+1, I learned English by playing Leisure Suit Larry I-III [1]. Text adventures were really useful in this regard because you had to type in more or less correct sentences. Also, at the core they were built around dialogues, that is, spoken (=not very formal) language and vocabulary. Al Lowe, lead developer of the Larry series, probably also had some influence on my sense of humor (to this day I prefer grammar-level jokes to kicks-in-the-butt). These games were a great, intellectually twisted, multi-layered introduction to the world of adult people as well. :) Thank you, teacher! 1: https://en.wikipedia.org/wiki/Leisure_Suit_Larry_in_the_Land_of_the_Lounge_Lizards https://en.wikipedia.org/wiki/Leisure_Suit_Larry_in_the_Land...
- polytely 6y agoI learned English in the MMO Runescape, bartering for items and getting help on quests. I basically never had to study for any English class since primary school because I was always slightly ahead of where the class was due to obsessively playing video games.
- VSerge 6y agoActual great learning games do exist, but the real awesome ones are rare. See this 2012 thread on a truly awesome algebra learning game, and this stays relevant to this day. To the best of my knowledge, it is still the best and fastest way to learn how to solve an equation for x. https://news.ycombinator.com/item?id=4188579 https://news.ycombinator.com/item?id=4188579
- dr_dshiv 6y agoFrom what I know, research does not support the idea that dragonbox is a particularly effective way to teach algebra. Which is too bad, because it seems like it would work really well: https://dl.acm.org/doi/abs/10.1145/3057889 https://dl.acm.org/doi/abs/10.1145/3057889
- VSerge 6y agoI've seen first hand how well it works in a study with 40k kids in the US, Norway, and France. The study was led by the Center for Game Science, Washington University. Paper: Zoran Popović. Achieving 96% Mastery at National Scale through Inspired Learning and Generative Adaptivity. Proceedings of the Second (2015) ACM Conference on Learning@ Scale, 2015. http://dl.acm.org/ft_gateway.cfm?id=2724684&ftid=1550376&dwn=1&CFID=494277756&CFTOKEN=83557910 http://dl.acm.org/ft_gateway.cfm?id=2724684&ftid=1550376&dwn... Post-test success as used in the paper you mentioned can be a misleading indicator if transfer to pen and paper was done improperly. As kids solving equations in a game are moving terms around by touch on a screen, they need to transfer that learning to pen and paper before being able to write a line by line solution. Failing to do this transfer would predictably lead to a poor post-test performance, without actually measuring properly how much algebra had been learned and understood.
- hamilyon2 6y agoWell, it is not In my experience. Sample size of 1, though.
- Rarok 6y agoSame here, fun fact is that even at school and high school I was the only boy that could understand a basic text or do a basic conversation but even with that I always had troubles just to pass any test. Learned English playing games in the early 90's In any English test they ask me to put a phrase in passive form and I was like: the f* is that? And most probably for maths/physics It would be funnier to do some angry birds with numbers than calculating the movement of a random body in a parabolic movement.
- ryneandal 6y ago> I think people innately want to learn whatever they need to know to accomplish their goals Bingo. Both my parents are retired teachers, and both focused on high-risk student populations (my father at adolescent correctional facilities, and my mother with "troubled children that had learning disabilities at specialized facilities). Both with the freedom to implement alternative means of education as opposed to standardized public school curriculum. They both found incredible success in teaching by focusing on a individual child's interests and goals. It's easy to do so in the context of parenting, but much more difficult in a school setting. Implementation of such an idea is beyond my pay grade, but I think there's promise in identifying goals/motivation and personalizing education.
- vageli 6y ago> > I think people innately want to learn whatever they need to know to accomplish their goals > Bingo. Both my parents are retired teachers, and both focused on high-risk student populations (my father at adolescent correctional facilities, and my mother with "troubled children that had learning disabilities at specialized facilities). Both with the freedom to implement alternative means of education as opposed to standardized public school curriculum. > They both found incredible success in teaching by focusing on a individual child's interests and goals. It's easy to do so in the context of parenting, but much more difficult in a school setting. Implementation of such an idea is beyond my pay grade, but I think there's promise in identifying goals/motivation and personalizing education. I used to teach and had many kids tell me on their first day that they hated reading and _hated_ writing (with their parents echoing the same). I hold the notion that reading is almost like an automatic process once learned—put a cereal box on the table during dinner and you almost can't avoid reading it. People _want_ to read. Aligning the material with the kid's interests is the surest way to progress. Couple that with writing prompts that are in the same genre and even the parents wouldn't believe that this child who is suddenly consuming a book a week is their own.
- ksdale 6y agoThis is great, I had a friend in college who talked this way about reading and it always felt to me like someone saying they don't like to use their eyes to see... Like how do you even have an opinion about reading? It's just a thing that we can do, like breathing... Whether I enjoy a certain reading session depends on what I'm reading, but reading itself is value-neutral.
- GuiA 6y ago> I think people innately want to learn whatever they need to know to accomplish their goals What if I told you that (morpheus.jpg) this has been common knowledge in pedagogical research for over half a century now, and that pretty much all attempts of reforming education in the light of that simple fact have failed :(
- amatic 6y agoThat sounds very interesting, could you elaborate or provide some links? Aren't there successful 'alternative' school programs?
- GuiA 6y agohttps://en.wikipedia.org/wiki/Constructionism_(learning_theory) https://en.wikipedia.org/wiki/Constructionism_(learning_theo... https://en.wikipedia.org/wiki/Constructivism_(philosophy_of_education) https://en.wikipedia.org/wiki/Constructivism_(philosophy_of_...
- ksdale 6y agoThis sounds plausible and if I had to hazard a guess as to why efforts at reform have failed, I'd say it's because people who haven't thought very much about the goals of education have an idea in their heads of what education should look like and it is our current system. I think parents and politicians have a lot of control over the system and just like the "butts-in-seats" theory of business management, a lot of people think if kids aren't doing copious amounts of homework, they're not learning anything. We're homeschooling our kids and we track their progress compared to the public school curriculum closely, and we do remarkably little that looks like formal education. The kids are easily on schedule with everything, a year or more ahead of the curriculum benchmarks, but people see what we do, and then ask when we're going to start teaching them stuff.
- redbar0n 6y agoWhy do you think it has failed? I rather agree with the quoted statement. I think that, if it is truly that simple fact which has failed, then it is because 'their goals' are in fact put upon them, not innately 'their goals'.* Students will of course not innately want to learn whatever they need to know to pass the exam. But they want to learn whatever they need to know to beat their friends in Fortnite. I think more generally the problem is that pedagogy, as in _instruction_, is fundamentally at odds with _agency_ (which is what games excel at giving people). (Imagine playing a game that would explain to you how to play it at every step of the way. How fun would that be?) It's comes down to control. Who should have it: the teacher, or the student? No classroom setting would ever allow giving _all control_ over to students. Yet, that is what games do. And the wonders that it creates.. The control gives players a really _empowering_ feeling of agency and self-determination. Pedagogy, and instruction, is often more paternalistic / patronizing in its core, since it assumes "You can't do this, let me show you". Games say: "Let's see if you can do this!" * - Education is a way of enforcing society's goals upon the individual (to create "citizens", ideally, but to create "workers", practically), and the individual adapts to it to the extent it helps him later in life, to the level he/she has aspirations and manages to forgo instant gratification.
- XorNot 6y agoCivilization 1 was my foundational introduction to world history. I read every single civilopedia tech entry as it came up, and that drove a heck of a lot of follow up reading to find out if what it said was "really real".
- ksdale 6y agoThis was exactly my experience too! I wanted to separate out the game narrative from the actual history when I played something like the campaigns in Age of Empires II, and it drove a ton of history reading.