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How does your quantitative implicit data about how good your game is, for example retention and session length, tell the difference between a a game kids like t
by an_opabinia 6y ago
How does your quantitative implicit data about how good your game is, for example retention and session length, tell the difference between a a game kids like to play and a game that parents force their kids to play, because parents believes it improves test scores?
Is cram school popular with kids, just because they are in cram school day after day and spend most of their time there? It definitely improves test scores.
Anyway, my point is, your quantitative feedback for fun, it is confounded by being educational ie parents anticipate it will improve test scores or whatever.
Coercion is the placebo not the treatment. That is why this article is sort of bunk. It’s adults literally discussing how to meddle with what their kids are interested in, in the exact same breath as describing how the best and most educational parts of childhood occurred in the absence of adults and their priorities.