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It's not just Figma; a project that I'm on has been having basically the same challenges with Sketch/Sympli, and Axure before that. Breaking it into two separa
by Tcepsa 6y ago
It's not just Figma; a project that I'm on has been having basically the same challenges with Sketch/Sympli, and Axure before that. Breaking it into two separate "wireframe" and "mockup" steps has helped, but folks are still rushing to the "mockup" step too soon IMO; lots of things that could have been caught in the wireframe stage are still having to be corrected in the mockup stage instead, pretty much as described by parent. It's a fairly recent change for us, though, so I am hoping that things will get better with practice.
Personally, I'd rather just implement the wireframe (or something like it) and try to iron out the interaction wrinkles there where it's much easier to update the design and you don't have to worry about fonts and spacing nearly as much; once the interaction implementation is nailed down, then I think it's a better time to move on to the mockup. Hopefully we'll get an opportunity to try this at some point, but it was enough of a struggle to do a separate wireframe at all that I'm guessing it'll take awhile ;-)