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Could any designers here explain why they use Figma instead of Invision? I used Invision before and loved it (as a developer) for collaborating on creating moc
by coderintherye 6y ago
Could any designers here explain why they use Figma instead of Invision?
I used Invision before and loved it (as a developer) for collaborating on creating mockups and putting them into reality.
Now working with a team that uses Figma and helping them create prototypes is...painful. It seems great for creating the design itself but prototyping has been way harder with it than in Invision. I'm wondering if maybe we're just unfamiliar with the right way to use that part of the tool.
- arkitaip 6y agoI've been sketching, prototyping and designing UI for years and I just don't get Figma. It's just baffles me that people would work on this level of granularity (let's draw everything from scratch) instead of working with UI elements like buttons, text fields, etc. I feel like I'm missing something very fundamentally about Figma because every time I've used it I leave confused and frustrated.
- wyxuan 6y agoInVision has its share of problems. I'm disappointed in the lack of ability to easily control vectors using the alt key that all the other programs have plugins are rather lacking, wish they had more plugins in their library. design to code would routinely lop off things like gradients lacking in feature parity with figma, sketch <- strong point Animation features are def a strong point but these and a few other gripes are why I use Figma.
- josefrichter 6y agoInVision doesn't have any design features. It's just a prototyping tool, you need to import designs from somewhere. Figma is a bit like Sketch+InVision combined. With the InVision part actually better than InVision. There is also InVision Studio, which was their attempt on full-fledged prototyping tool, but it's largely abandoned now, always suffered with huge reliability and perfomance issues and never became truly usable tool. It's a pity, it looked very promising.