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> A game renders screens in 30/60 fps. This is an extremely good reason, thank you for pointing that out. > People like to have something like "native" look a
by Shared404 6y ago
> A game renders screens in 30/60 fps.
This is an extremely good reason, thank you for pointing that out.
> People like to have something like "native" look and feel.
While this is true, I mostly disregarded it because most cross platform frameworks I know of have the non-native look and feel. The only two that I know of that do have it are wxWidgets and now Java-SWT.
> The other option is to use electron as it is just plain simple, works even in the web
I thought Godot was fairly simple as well, and it has the ability to compile to web assembly.
> Or you package a toolkit with your application and avoid native libraries. This happens in the world of Qt for example. Gtk is cross-platform too but not statically linkable.
Before reading your comment I thought that this, Electron, and something like Godot were the only options. I believed that Godot was a nice middle ground between the simplicity of Electron and performance of QT/GTK.