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AR is going to have severely limited consumer appeal until the FOV issue is solved, which is much, much harder for AR than it is for VR. Combined AR/VR is becau
by bsanr2 6y ago
AR is going to have severely limited consumer appeal until the FOV issue is solved, which is much, much harder for AR than it is for VR. Combined AR/VR is because the only way to get a decent FOV is to essentially pass a camera through a VR headset. Tracking latency is also still a huge issue, as is UX (hand-tracking, currently in its infancy, is what is expected, whereas VR can still get away with using handsets, which have become very impressive lately with their impementations of grip-tracking and haptic feedback).
Saying VR is a niche for XR headsets would be like saying word processing was a niche for home computers in the 70s. The tech simply isn't here yet to make an appealing product without everything you need for the "niche" application, so you might as well include it anyway.