4 ms·
Don't know why your comment is in gray, but I think you are 100% correct. "Beautiful" in games is inherently relative to the context. Space Quest 1 was so damn
by eps 6y ago
Don't know why your comment is in gray, but I think you are 100% correct. "Beautiful" in games is inherently relative to the context. Space Quest 1 was so damn gorgeous compared to what I've seen before it, I still love it to this day in all its 4-color glory. Does it look beautiful to random strangers who don't know what CGA was? Heck, no.
- the_af 6y agoBeauty is always relative to the context, even outside videogames. That's why I disagree with the parent post you're replying to. Indy and the Fate of Atlantis is beautiful to me. Space Quest also is. The other day I saw a comment on YouTube mentioning that the EGA (16 color) version of The Curse of Monkey Island looks better than the VGA (256 color) version, and I agree! Beauty to me is mastery of the art form within its limitations. The limitations often make better art (the quintessential example to me is how the original Star Wars looks better, for example in its minimalistic depiction of a barren Tatooine, than the remixes or the prequels; once George Lucas was free of technical and budget limitations, his "boundless" imagination turned out to be disappointing). I even think some games look better in pixelated monochrome glory. Is it because I am an old fart? Maybe. But I'm not wrong, either.