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Interesting! Reminds me of the Unity shader graph editor -- the visualization of in-between nodes of the computation graph. For example: https://blogs.unity3d.c
by Rotten194 6y ago
Interesting! Reminds me of the Unity shader graph editor -- the visualization of in-between nodes of the computation graph. For example: https://blogs.unity3d.com/wp-content/uploads/2018/02/image2.jpg https://blogs.unity3d.com/wp-content/uploads/2018/02/image2....
- andybak 6y agoThat's pretty similar to every node-based shader editor I've seen - and in turn shader editors are similar to other of node-based environments where there's a graphical output (compositing software springs to mind) (Not being difficult for the sake of it. I think it's important to focus on the things that make Stamper different to similar tools)