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The App Store has always struck me as an example of Joel's 'commoditize your complements' strategy.[0] Once again: demand for a product increases when the pric
by lukestevens 6y ago
The App Store has always struck me as an example of Joel's 'commoditize your complements' strategy.[0]
Once again: demand for a product increases when the price of its complements decreases. In general, a company’s strategic interest is going to be to get the price of their complements as low as possible. The lowest theoretically sustainable price would be the “commodity price” — the price that arises when you have a bunch of competitors offering indistinguishable goods.
Thus: $0.99 apps.
If you're feeling resentment, it's because you've been thoroughly commoditized to increase the perceived value of Apple's hardware.
(Of course it's somewhat false "value" - infinite shovelware is worth about what it costs.)
https://www.joelonsoftware.com/2002/06/12/strategy-letter-v/ https://www.joelonsoftware.com/2002/06/12/strategy-letter-v/
- Metus 6y agoWhat surprises me is that Apple does not make a distinction between commercial developers and open source developers, or any others that make only free apps. Both need to pay almost 100 bucks a year just to have the opportunity of publishing on the app store. It seems to me that in the vein of 'commoditize your complements', developers that only publish zero cost apps shouldn't pay an annual fee for the privilege of making Apple's ecosystem more valuable.