3 ms·
I used GDScript in the PoC, it honestly wasn't that bad. Basically just python syntax, and I believe it gets compiled whenever it's packaged, although I may be
by Shared404 6y ago
I used GDScript in the PoC, it honestly wasn't that bad.
Basically just python syntax, and I believe it gets compiled whenever it's packaged, although I may be wrong about that.
- krapp 6y agoSure, but there are more third party libraries written in C# that would be of interest for developing general applications. There's an AWS SDK for Unity[0] for instance. No one is likely to write that in GDScript. [0]https://docs.aws.amazon.com/sdk-for-unity/ https://docs.aws.amazon.com/sdk-for-unity/ Now that I think about it I wonder how difficult a basic HN reader in Godot would be? That might be fun, actually.
- Shared404 6y ago> ... more third party libraries written in C# ... That is a most excellent reason. The HN reader in Godot could be fun, I might play around with that later. I was thinking about possibly embedding youtube-dl in something for my grandparents, they always want to download youtube videos, but they're scared of the command line.